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Notes from Bordertown Labs with posts regarding software development for the iPhone, Ruby on Rails, tips and code.

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Posts tagged "iphone"

Apr 29th, 2011 @ 11:05 am

(via Apple approves JavaScript iOS games that don’t use a browser)

“They don’t use PhoneGap or Titanium. They don’t even use a UIWebView. Instead, they bypass the iPhone’s browser altogether and use Apple’s JavaScript interpreter (JavaScriptCore) directly. All graphics are rendered with OpenGL instead of in a browser window and all sound and music is played back with OpenAL,” Szablewski says.

(via Apple approves JavaScript iOS games that don’t use a browser)

“They don’t use PhoneGap or Titanium. They don’t even use a UIWebView. Instead, they bypass the iPhone’s browser altogether and use Apple’s JavaScript interpreter (JavaScriptCore) directly. All graphics are rendered with OpenGL instead of in a browser window and all sound and music is played back with OpenAL,” Szablewski says.




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Mar 28th, 2011 @ 3:47 pm

(via Alex Vollmer — Working with UIAutomation)

(via Alex Vollmer — Working with UIAutomation)




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Mar 25th, 2011 @ 11:44 am

(via Splashscreens / iOS UI Patterns (beta))

Very helpful for screen design inspiration.

(via Splashscreens / iOS UI Patterns (beta))

Very helpful for screen design inspiration.




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Mar 24th, 2011 @ 8:53 am

iPhone OpenGL ES Resources – 18 That You Must Know!

iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips




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@ 8:47 am

iPhone OpenGL ES – 8 Great Resources For Learning

iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips




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Mar 19th, 2011 @ 1:27 pm

GHUnit




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Mar 2nd, 2011 @ 1:43 pm

Apple camera iris animation

The iPhone Development Wiki has a very nice listing of private animations which are available but not necessarily acceptable by Apple. Here’s how to show the coveted iris animation.

CATransition *animation = [CATransition animation];
animation.delegate = self;
animation.duration = 0.33;
animation.timingFunction = UIViewAnimationCurveEaseInOut;
animation.type = @"cameraIrisHollowOpen";  // Or cameraIrisHollowClose, cameraIris

[someContainerView.layer addAnimation:animation forKey:nil];

I recommend setting the duration to INT_MAX and taking a screenshot of the closed iris and then throwing that into a UIImageView to display before the animation begins, then hide the image right after starting the animation.




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Mar 1st, 2011 @ 2:24 pm

Public Art PDX | Exploring Portland’s Public Art

Public Art PDX is a free app for the iPhone, iPad and iPod Touch that showcases the rich and diverse collection of Public Art on display in and around Portland, Oregon, USA.

Public Art PDX | Exploring Portland’s Public Art

Public Art PDX is a free app for the iPhone, iPad and iPod Touch that showcases the rich and diverse collection of Public Art on display in and around Portland, Oregon, USA.




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Feb 16th, 2011 @ 4:39 pm

Carrier Clash from Chitika Insights

AT&T versus Verizon iPhone usage comparison.

Data is based on iPhones across the Chitika advertising network. Only traffic on cellular connections is recorded. Percentages are a 24-hour rolling average, updated hourly.




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Feb 1st, 2011 @ 4:36 pm

iPhone dev tips and resources by Brian Slick

Among other things I find his logging tips helpful.




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